Anselm Rautio
Gameplay programmer, Unreal Engine 5 and C++
Raleigh, NCanselm.rautio@example.com(555) 318-2964
Summary
Gameplay programmer with a BS in Computer Science and two years writing C++ and Blueprints at an Unreal studio. Built the traversal and interaction systems for Gloamreach, a 2025 PC and console action game, kept them inside the frame budget on Xbox Series S, and led a student team that released a Unity game.
Experience
Gameplay programmer I
Jun 2024 – Present
Lanternfish Games · Cary, NC
- Built the climbing and ledge traversal system in C++ for Gloamreach, used across 140 level layouts at launch.
- Developed 32 interactable objects in C++ and Blueprints with designer-facing settings, cutting requests for code changes 40%.
- Reduced interaction system cost from 1.8 ms to 0.4 ms per frame on Xbox Series S, found with Unreal Insights.
- Resolved 210 gameplay bugs logged in Jira before launch, including 14 console certification blockers fixed within 48 hours.
Gameplay programming intern, then part-time programmer
May 2023 – May 2024
Lanternfish Games · Cary, NC
- Automated 600 nightly level load checks in Python against each Perforce build, so broken levels never reached playtests.
Projects
Mossbound
Unity, C#, Git
mossbound.example.com
- Led a team of 4 students to release a Unity puzzle game on itch.io, versioned in Git and downloaded 3,400 times in 6 months.
Education
Bachelor of Science in Computer Science
Aug 2020 – May 2024
Capital Pines University · Raleigh, NC
Skills
- Languages
- C++, C#, Python
- Engines
- Unreal Engine, Unreal Blueprints, Unity
- Practice
- Gameplay programming, Game performance profiling, Console development
- Tools
- Perforce, Git, Jira
Certifications
Unity Certified Associate: Programmer
Mar 2024
Unity Technologies





